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Clanspace.nl Forum  |  Games  |  Team Fortress 2 (Moderator: Lag)  |  Topic: Team Fortress 2 Updates « previous next »
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TroubleGirl
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« on: January 26, 2008, 03:11:31 PM »

Team Fortress 2 Update Release 22. 12. 2007

The specific changes include:
  • Restricted sound engine updates to a max of 100fps
  • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
  • Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
  • Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)


Team Fortress 2 Update Released 7. 1. 2008

The specific changes include:
      > Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
      > Fixed cases where ragdolls were falling through the world
      > Graphics optimizations for mid and low end hardware
      > Fixed players blocking doors in Well
      > Fixed engineer building in exploit areas on final caps in Well
      > Increased starting round timer to 10 minutes in Well   


Team Fortress 2 Update Released 25. 1. 2008

    * Added new capture the flag map CTF_Well
    * Added Spanish map descriptions
    * Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
    * Added more particle optimizations for mid range and low end hardware
    * Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
    * Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
    * Fixed SourceTV demo recording problem
    * Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
    * Fixed a couple cases where player stats were not being recorded correctly
    * Fixed some log entries being truncated
    * Fixed crash caused by trying to import a custom player spray
    * Removed the "Reset Stats" button from the Player Stats screen


The updates will be applied automatically when your Steam client is restarted.

Source: STEAM
« Last Edit: January 26, 2008, 03:13:10 PM by TroubleGirl » Logged

Lag
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« Reply #1 on: January 26, 2008, 05:17:45 PM »

I like ctf_well, finally a "new" map and anothern CTF map Smiley
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TroubleGirl
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« Reply #2 on: February 18, 2008, 09:40:42 PM »

Team Fortress 2 Update release 15. 2. 2008

  • Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
  • Fix stat records sometimes being attributed to the wrong class
  • Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
  • Game server will now try 32 sequential ports to start up on if they are all originating on the samemachine. Previously it would stop at 10
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« Reply #3 on: February 18, 2008, 09:43:15 PM »

and don't forget mentioning the new map cp_badlands Cheesy
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TroubleGirl
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« Reply #4 on: February 20, 2008, 01:07:31 PM »

ups indeed another new map!!!

well, I played it yesterday first time and I have no idea how maps are called yet
* TroubleGirl was running like she had no head
but imo game is so fun, I think I got in loved hihi
When I figure out all what I should know for basic playing there gonna be lots of humourous time like was last night, weeeee
* TroubleGirl wonders what engineer can do?  Huh
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« Reply #5 on: February 20, 2008, 01:19:55 PM »

the engineer can build stuff:
1. sentry guns (3 levels)
2. dispensers
3. teleporters (entrance and exit)

you can upgrade/repair your sentry gun by whacking it with your wrench (as long as you have metal available, metal can be acquired from ammo boxes, picked-up weapons, dispensers and of course from the resupply closet).
other damaged things can also be repaired by whacking them Wink

a dispenser generates metal and can be used to heal yourself (or others)
a teleporter is just a teleporter (note: you cannot use a teleporter when you're carrying the intelligence)

the main problem for engineers are spies. they can "sap" your devices, which makes them explode after a few seconds. you can remove a sapper by whacking your device twice (of course this leaves you open to the spy that wants to backstab you while doing that).

TF2 is definately the best game I've played in a long time and has the most humour Smiley
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TroubleGirl
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« Reply #6 on: March 01, 2008, 08:48:20 PM »

TF2 is definately the best game I've played in a long time and has the most humour Smiley

Yea humour all the time <3
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« Reply #7 on: March 01, 2008, 08:53:58 PM »

Team Fortress 2 Update release 28. 2. 2008

Added "Custom" tab to the server browser
  • Servers can now specify metatags describing the custom rules they've adopted
  • Players can use tag filtering to find servers running the custom rules they want to play
  • Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
  • UI for handling team naming, ready mode, and win results
  • Disables team player limits, autobalancing, and intermission

Class balancing
  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  • Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
  • Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

General
  • Added protection against voice command spamming. Dramatic reduction in teleporters needed
  • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
  • Fixed "lastdisguise" command not remembering if you were disguised as your own team
  • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
  • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
  • Fixed Spectator targetID not using team colors
  • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
  • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
  • Fixed Badlands never having Sudden Death triggered
  • Fixed Engineer being able to detonate buildings that are being sapped
  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
  • Fixed potential client crash for players being healed by a Medic or dispenser
  • Made several improvements to server-side stat reporting (not related to individual player stats)

Source: STEAM
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« Reply #8 on: March 07, 2008, 07:11:43 PM »

Team Fortress 2 Update release 6. 3. 2008

  • Removed sv_alltalk from the list of convars that affect custom server tags
  •   Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
  •   Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
  •   Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
  •   Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
  •   Updated the URL used for the "Click for more info on custom servers" link on the Custom tab
  •   Fixed a crash for a sound channel getting created without wavedata
  • Fixed Setup timer not showing the correct percentage in the circular progress bar
  •   Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0
  •   Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags
  •   Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server
  •   Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state
  •   When a tournament match ends it now returns to the "Waiting for Teams" state

Source: STEAM
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« Reply #9 on: March 21, 2008, 10:44:16 AM »

Team Fortress 2 update release 20. 3. 2008

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash

Source: STEAM
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« Reply #10 on: March 28, 2008, 02:36:20 PM »

Massive Team Fortress 2 Update Coming in April

Team Fortress 2 will see new map Goldrush, and new unlockable weapons in mid April. Valve will be releasing the new Meet the Scout video, a feature that humorously showcases a particular TF2 class.

Goldrush is described by Robin Walker - Valve's designer and programmer
"the first map in a new game mode we're calling "Payload", where the Blue team escorts a cart loaded with explosives into a Red base. The cart moves faster the more Blue players are near it, and contains a handy dispenser to heal and re-supply them as they escort it. The Red team wins if they can keep the cart from reaching their base."

There is no released plans for new weapon types, it's reported that the Valve wants players to stick to their guns.

For more details take a look at  Q & A with Robin Walker ign.com
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« Reply #11 on: March 28, 2008, 04:51:34 PM »

my oh my I can't wait for these new unlockables and new achievements...
got all the 17 achievements now so I need a new goal Wink
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« Reply #12 on: April 02, 2008, 06:57:32 PM »

Team Fortress 2 update release 1 April 2008

  • Added Custom Tab explanation dialog to be shown the first time the server browser is opened
  • Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
  • Fixed crouch-jump exploit that allowed players to get outside of the world
  • Fixed bad characters in the chat string when achievements are announced in languages other than English
  • Fixed a few instances of truncated text in the menus and dialogs for languages other than English
  • Fixed problem that was preventing some dedicated servers from uploading gamestats
  • Fixed scoring bug during Sudden Death when the map timelimit is triggered
  • Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV

PS: There is also steam client release
    + Fixed corrupt backup creation for certain games
    + Updated game overlay to support Assassin’s Creed
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« Reply #13 on: April 04, 2008, 12:45:05 PM »

I only noticed that multi-ubering about a week ago... was wondering how the medic did it.
good thing they changed the meter for that because multiple ubered demo's/heavies were impossible to defeat Wink
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